Everfall: Idle Dungeon RPG
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Everfall: Idle Dungeon RPG is a four-hero idle combat RPG packed with dungeons, bosses, loot, and progression systems that never slow down. Gear up your party, unlock keystones and runes, collect pets, and climb through harder vaults with automated combat and scaling challenges.
Late-game isn’t the end — it’s the beginning. The game expands into new systems, tougher dungeons, and deeper rewards that make progression more satisfying the longer you play. You can always chase rank 1 in the GLOBAL LEADERBOARD as well!
NOTE: THIS IS A DEMO/PLAYTEST. NO MICROTRANSACTIONS NOW, or ON RELEASE! Monday 11/10/25 6pm EST to 6pm EST Wednesday 11/12/25. Many testers will be given a chance to get STEAM KEYS on release from giveaways. DISCORD for competition details and help.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | EverfallRPG |
| Genre | Simulation, Action, Adventure, Role Playing, Strategy |
| Tags | Idle, Incremental, Indie, micro-rpg, Strategy RPG |
| Average session | Days or more |
| Links | Steam |
Download
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Development log
- Everfall Major Update - Playtest1 day ago




Comments
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having to manually get rid of and equip every single individual piece of gear, roll each individual chest, etc. makes the game really unplayable. mostly because i know for a fact that if i dont clear out the inventory, its going to eventually cause some kind of slowdown or overflow to occur.
also wanna add some feedback about the skill tree, and game in general : do NOT use a custom cursor. if you really need to, do NOT use things like a closed fist. use something that has a clear "point", such as the end of a finger or arrow, that points to EXACTLY where you are clicking. navigating the skill tree is problematic at best, because of the custom cursor. but really, youre best off just not using a custom cursor in the first place because whatever code youre using for it, is always going to be laggy until you waste a ton of time optimizing it, and if you dont bother to test it yourself (which you clearly didnt, or you would have noticed this issue INSTANTLY upon trying to assign any skill points) youre just going to keep picking the wrong cursors that just dont work properly.
Thanks for the feedback! Make sure to use the loot filter in the gear/settings tab!
the loot filter is unfortunately, worthless as all loot filters. low ranking common-uncommon items frequently have as high or higher stats then high ranking items, coupled with the fact that more stat slots = more chances to have a bunch of useless trash stats or low level stats, makes the filter more or less useless.
try a loot filter that is based on specified stats, rather then the borderline meaningless "rarity"
Loved your game concept! I help indie devs reach more players through YouTube monetization & Manger, trailers, and social promotion.
Would you like a free visibility snapshot for your game?
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Sure reach out to jpmonnin@live.com
Is there a pity system for Vault keys? Because I've cleared 18 floors and still no Vault Keys. Got a decent amount of Chests though.
Edit: 27 floors now. Do you have to be past a certain floor to unlock them?
Bugs: Paladin's shield ability doesn't seem to activate unless he takes damage. Which makes him not very useful at keeping the tank alive...
Start floor selection keeps resetting if you die
soooo I thought unequip means put it in inventory.... to my party it meant: throw it away and I never want to see it again
never mind...i unequiped a second item...suddnely it appeared in the inventory...
Good!