STEAM STORE PAGE - WISHLIST TODAY!

Everfall: Idle Dungeon RPG
is a four-hero idle combat RPG packed with dungeons, bosses, loot, and progression systems that never slow down. Gear up your party, unlock keystones and runes, collect pets, and climb through harder vaults with automated combat and scaling challenges.

Late-game isn’t the end — it’s the beginning. The game expands into new systems, tougher dungeons, and deeper rewards that make progression more satisfying the longer you play. You can always chase rank 1 in the GLOBAL LEADERBOARD as well!

NOTE: THIS IS A DEMO/PLAYTEST. NO MICROTRANSACTIONS NOW, or ON RELEASE! Monday 11/10/25 6pm EST to 6pm EST Wednesday 11/12/25. Many testers will be given a chance to get STEAM KEYS on release from giveaways. DISCORD for competition details and help. 


Download

Download NowName your own price

Click download now to get access to the following files:

Final Test Version.html 1.1 MB
Everfall Playtest 1.1 MB

Development log

Comments

Log in with itch.io to leave a comment.

Inventory glitchyness aside, its a cool game. But of course "polish" is what distinguishes things. Right now, it needs a lot of love in the ui and user experience department, but it seems that the base is there already. 


My issues were:

Rogue is the mvp, dealing 50% of damage, meaning that he's singlehandedly better than a tank, a ranger and a healer combined. And before one says 'well they are contributing their own way', nope. I wish I could have 4 rogues as a team. It's either lifesteal is overpowered or the rest of the squad are funcionally useless.

Tank does not tank. I think there should be some damage reduction passive on him. Because all else equal, he has twice the defence of a rogue and dies instantly while the rogue goes on to solo past 13 floor.

You expect the character order to protect the 4-th slot, but its in a circle anticlockwise, meaning that my healer on 4th slot in closer to the enemy than my rogue on 2 slot .

Healer revive has low priority, it will keep draining mana on a 40mp 6% heal instead of a 40mp 40% revive. This is just frustrating.

Same thing with tank. He pops invulnerable at the start of the floor before getting into the fight and then spams taunt till dead, which, with no invulnerable , happens rather quickly. Rest in peace brother.

I spent 15k on a chest to get a lvl9 item that I didn't need to sell it for 35g. There is no reason chest need to be this expensive being how pointless they are.

The skill tree could autosave, I don't see why there needs to be a button.

There needs to be a shortcut to floor 5 if I defeat floor 10. Just saying.

In gear tab it would help to see the gear's stats if I hover over it. Just saying.

This is just from the top of my head. There is potential, but these issues are layering on one another.

Thank you so much for the feedback! Tons of feedback being discussed in discord as well. Would love to see you on release with a better UI and couple bug fixes coming as well!

(8 edits)

Reapplying items from your inventory is horribly bugged. The item will disappear and be replaced in the inventory by the item it replaced. But the gear list and stats of the character will still use the old item, not the new one.

Any time you swap floors your set choice of who to give gear goes back to default. Meaning that it's very likely that between you using the drop down to select who to give the gear to, and clicking the button to assign the gear. You'll have swapped floors causing the gear to go to your useless Paladin who is only present to cast +35% attack speed to your 3 DPS every 33 seconds.

If you move the DPS meter when in a smaller window. Then swap over to a fullscreen window. It's possible for the DPS meter to end up behind the gold "button". Thus making it impossible to ever move the DPS meter again, it's now forever stuck there since the 4-dots you have to click to move it is now behind the gold element. Edit: On relaunching the game the DPS meter is now heading north for winter, apparently. The part you need to click to move it is now off screen at the top, never to be seen again.

As mentioned by someone else, the cursor in the skill window is cursed, you basically have to guess where to click. Sometimes the "panning" function also gets stuck on and you end up having to click the background a few times to make it stop panning, to allow you to actually click anything at all.

Paladin's shield is bugged. It uses mana twice, making it effectively cost double. Doesn't apply double shields though. Actually the shielding it applies is super random. Anything from around 8% to 30%, despite stating 15%. 30% makes sense if it can crit. But why on earth it's giving less than 10% is beyond me.

Removing my Pet from my Paladin and upgrading it, then reapplying it to my Paladin made it so the Paladin is not getting the stats from it, it doesn't appear in the Pet tab for my Paladin, but it is applied to my Paladin according to the sidebar.

UI Bug: The loot icon is 1 pixel too big and overlaps the surrounding. Meaning that if you place the cursor on the outermost pixel, the "mouseover" highlight starts strobing as the game thinks your cursor both is, and isn't over the button. Edit: Seems to be true for all buttons actually.

It's possible for your characters to die while still having HP. I routinely have my Paladin be dead and have 2 hp at the same time. Once a new room loads it seems to be a bit random if this means he is now actually alive with 2 hp, or just instantly actually dead. Both have happened IIRC.

Game does not remember loot filter and popup settings between sessions (web) also for QoL being able to set the end of floor popup to 0s to skip it entirely would be nice. Since it's annoying af when you're doing stuff in the side bar and the pointless window pops up and goes "haha, you can't do any inputs for 1 second".

From more of a balance perspective, tanks are completely useless, as are healers. Drain tanking with life steal is infinitely better in every single way. So you just want to run 3x DPS and then Paladin filler to use Holy Fire. The heals and the extra tankiness of the other characters are simply so horribly underpowered that they serve no purpose.

If you're going to have loot filters, and this game needs loot filters, don't make them level/rarity based. It's completely pointless. Give us a per character list of stats that we can order in a priority list at least, or give numerical weights to ideally. Tick boxes like "ignore amulets without mana regen" would also be great. Or, alternatively, since amulets without mana regen are 100% useless. Maybe make it so amulets uncommon and above simply cannot generate without mana regen, same with caster weapons.

Lastly, this might be by design, but currently Vaults are just way too good. It makes grinding the actual dungeons feel completely pointless, other than to just get experience and, I suppose, more vault keys. The likelihood of getting an item that's better than vault items in a dungeon, is so low that it just feels like a waste of time to even look at gear from them for significant portions of the game. Especially in the 10-20 level range. I'm currently in the 20-30 range and dungeons are starting to drop useful loot again. But for a very long time I had 100% vault gear.

Thank you so much! Lots to improve on!

Tons of feedback being discussed in discord as well. Would love to see you on release with a better UI and couple bug fixes coming as well!

Just did my first Rune Guardian, The DPS meter is missing for that fight and my rogue never used his 2nd ability (the poison on hit one). It just sat there all fight.

(1 edit)

having to manually get rid of and equip every single individual piece of gear, roll each individual chest, etc. makes the game really unplayable. mostly because i know for a fact that if i dont clear out the inventory, its going to eventually cause some kind of slowdown or overflow to occur. 

 

 also wanna add some feedback about the skill tree, and game in general : do NOT use a custom cursor. if you really need to, do NOT use things like a closed fist. use something that has a clear "point", such as the end of a finger or arrow, that points to EXACTLY where you are clicking. navigating the skill tree is problematic at best, because of the custom cursor. but really, youre best off just not using a custom cursor in the first place because whatever code youre using for it, is always going to be laggy until you waste a ton of time optimizing it, and if you dont bother to test it yourself (which you clearly didnt, or you would have noticed this issue INSTANTLY upon trying to assign any skill points) youre just going to keep picking the wrong cursors that just dont work properly. 

Thanks for the feedback! Make sure to use the loot filter in the gear/settings tab!

the loot filter is unfortunately, worthless as all loot filters. low ranking common-uncommon items frequently have as high or higher stats then high ranking items, coupled with the fact that more stat slots = more chances to have a bunch of useless trash stats or low level stats, makes the filter more or less useless.

 

 try a loot filter that is based on specified stats, rather then the borderline meaningless "rarity"

(3 edits)

Is there a pity system for Vault keys? Because I've cleared 18 floors and still no Vault Keys. Got a decent amount of Chests though.

Edit: 27 floors now. Do you have to be past a certain floor to unlock them?

Bugs: Paladin's shield ability doesn't seem to activate unless he takes damage. Which makes him not very useful at keeping the tank alive...

Start floor selection keeps resetting if you die

soooo I thought unequip means put it in inventory.... to my party it meant: throw it away and I never want to see it again

never mind...i unequiped a second item...suddnely it appeared in the inventory...

Good!